A Thought Experiment: Rationale
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Purpose
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Rationale
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1. Framework
Table of Contents
Purpose
1.
Framework
1.01
Layering
1.02
Four-layer architectures
1.03
Two-layer framework
Connections
Transactions
2.
The
ui
GUI
toolkit
2.01
Description
Classes and methods
Events and triggers
2.02
A procedural-style example:
Component naming
Component binding
Component layout
Component event-handling
2.03
An object-oriented example:
Component naming
Component binding
Component layout
Component event-handling
3.
Presenters
3.01
What is a presenter?
3.02
From
ui
composite classes
3.03
From
ui
widget classes
4.
Models
4.01
The notion of value
Datatypes
Representations
4.02
The notion of observation
A design pattern
Parameter passing
Variations
4.03
The notion of hierarchy
Tree graph
Three kinds of nodes
Implementations
4.04
The notion of constraint
Default values
Choices
Ranges
Descriptors
Constants
Dependency
Instance constraints
5.
Persistence
Discussion
A Thought Experiment: Rationale
Previous:
Purpose
Up:
Rationale
Next:
1. Framework
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© 2003 Donnal C. Walter,
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